About This Game Play as the snarky Witch Thief, on her quest to steal all the magic she possibly can! Naturally those who have the magic don't want to give it up so she does what she does best.That is, kicking in the front door and taking it all anyway!Dodge duck and weave through terrifyingly intricate patterns of magical projectiles as you seek the greatest treasure of all. The Ancient and powerful Grimoire!Features:Unique Bullet-Hell PerspectiveUnlike other Shmups, Witch Thief gives you control of a full 3D camera. Rather than the classic birds eye view, you will witness bullet hell from a whole new perspective!Dodge intricate bullet patternsTerrifyingly intricate storms of bullets will rain down as you journey on your quest. Study, learn and apply your dodging skills to outmaneuver the incoming perils.Touching even one bullet will kill you - so beware! Unlock a range of quirky playable charactersChoose to play one of many Witches. Experience fresh new dialogue, different bosses and unique spells to achieve their goals.Each character has unique spells and dialogue, and may encounter different and challenging bosses on their path to the Grimoire.Musical tracksA fully original soundtrack, accompanying you on your perilous journey to the Grimoire. Each character and stage has a unique theme that captures and plays upon their essence.Battle Relentless BossesYour path is not an easy one. Face insane bosses, wielding great magical power and unleashing torrents of complex bullet patterns. They will stop at nothing to protect the Grimoire. Unravel a world of mysteryAs you explore and overcome every stage of the game learning more about the world first from the perspective of the Witch Thief, but later as many other unlockable characters you will experience new perspectives of the story. Accessibility optionsEveryone should be able to have fun and play games. We’re always striving to help people play and include these features into Witch Thief to help out. If there are any features you’d like to see please shoot us an email and we’ll see what we can do! Rebindable keys: Nothing is worse than a control scheme that doesn’t work for you! Witch Thief’s controls can be rebound across keyboard, mouse and controller. Dyslexic font option: We love our stylized fonts, but we want you to know what’s going on. A dyslexic font option is available for all in-game text. Difficulty ranges: Not everyone wants the hardest difficulty. Witch Thief ranges from practically no combat “Chill” mode to the extreme “Insanity” mode which increases both bullet counts and speed. Oh you only get one life there too.Disclaimer: Bright Colours Flashing Lights Camera ShakeIf you encounter something in Witch Thief that you feel should be in this Disclaimer, please reach out!Check out Cardboard Keeps entire catalog of games for more amazing experiences! 6d5b4406ea Title: Witch ThiefGenre: Action, Adventure, IndieDeveloper:Cardboard KeepPublisher:Cardboard KeepFranchise:Witch ThiefRelease Date: 20 Sep, 2018 Witch Thief Download Xbox thief the witch of stonemarket. witch thief switch review. witch thief switch trailer. witch thief switch. witch thief game. witch thief download. witch thief gameplay. witch thief metacritic. witch thief eshop. witch thief nintendo switch. witch thief review. witch thief-hoodlum. witch thief steam. witch thief. thief witch of stonemarket. witch thief pc. the witch thief. sneaky witch thief I am constantly fighting the camera in this game, a fixed camera is ideal for a game where I need to focus on the patterns and not if I can SEE them at all. You're better off playing the disappearance of gensokyo or scarlet curiosity than this.. Great game Checkpoints! More Fixes! Approaching content patch!: G'day friends,It's been a little while since I last posted but I wanted to make a post before the October content patch comes out. This build should be much more stable than previous builds and introduces a few quality of life fixes for you!Mainly, Checkpoints!A lot of feedback I've recieved is that levels feel too long and dying at the end on the stage boss just to have to do it all again is really depressing so now every level has a Mid stage checkpoint! Checkpoints are located roughly in the middle of each stage, generally after the midboss and will allow you to retry a stage from that point instead of the very beginning!Retrying a stage after reaching the checkpoint will wipe your current score so you will need to survive the whole stage if you want to ace a stage but it will make it a lot easier to progress through the game.Alongside the checkpoints, I've also updated the underlying engine to a more stable version and we should see many little pains disappear alongside this update! Most importantly here is a fix for the strange bug that caused the game to lock up when you went to exit it!Content patch news:The content patch coming later this month is coming together nicely! It will bring a lot of new gameplay and replayability to the entire game as well as a robust game loop that we can keep iterating over to make it better together! I'm keen to show it off to you all!Patch Notes: Updating Underlying engine, overall stability improved Fixed crash on exiting game Added checkpoints to levels Added suction power to pickups so if they get trapped on a table you can still get them Many smaller little issues resolved (such as collision and the like)Cheers!. We Achieve Achievements!: Progress is coming along swiftly!Witch Thief is now pretty much 99% complete, I am now playtesting the heck out of it, tweaking values, balancing and adding in the last little bits of polish.As the title suggests we now have achievements in Witch Thief, so all you hunters out there can get your fix, and for everyone else we can get a giggle when we get achievements for whacky things. Likewise, Steam Cloudsave is fully implemented!Stay tuned for an update in the next week! Might be releasing the release date :P. Release Date: 21st of September!: Witch Thief is coming out on Steam on the 21st of September!. New Character art! Many fixes! Many bugs squished!: More work completed and getting even closer to release!Added Doll Maker ArtAdjusted pickups not spreading out enoughAdded fix for in builds, the incorrect spawnpoint being used.Added cheat codes to main menuNew slide in for main menuAdjusted turn speed of arcane missile. Still playing with itWeapon drops are now weighted to NOT give you the same weapon, making it slightly harder to get high tier weaponsYou now lose one grade of weapon power when dying. You still drop any other grades you had (So if you have grade 3, you only drop two powerups)Fixed the bouncy scale of the player weapon indicatorIncreased dodge duration and speedAdded art for upgrading weaponsApplied a fix for shooting when facing a different direction. Should be more accurate now.If only one enemy remains, it now gets a new attack that targets the player, so you won't ever have the last enemy looking dumb and shooting a corner.Massively adjusted enemy hit boxes, they should all be hittable now with all weaponsAdjusted trigger zone for L2R3Sword summon attacks now have a drop shadowL2R6W1 book enemies swapped with swordsAdded a muzzle flash for the player (Also a unity bug exists here which made it A LOT harder)Player respawn should now not destroy long lasersEnemy lasers should now fade out nicerAll dolls that target the player should be coloured correctly nowDisabled score popups from pickups on players positionSteal Spell now does more damage and fires bullets fasterSteal Spell now has a max number of bullets, destroying extras. This prevents too much damage and prevents heavy lag when 200+ bullets are overlapping.Added new tool tipsAll level ends now have a 5 seconds "collect stuff" phase before going to end level screenCorrected a bad optimization zone in the Cathedral.Rocks no longer drop pickupsLibrary level boss laser is now slowerMain menu Magic ring adjustedPlayer movement now pushes the UI around, making it feel juicier. Trying out Announcements on road to release: Hello friends.I'm going to try out posting my commit notes and occasionally how things are going as announcements here.Should help let you know how I'm going with release for WT, it's getting close!Without further ado.Many bug fixesMost importantly, fixed pumpkin bug that killed the game at the very beginning.Added more FX to UI for shooting.Adjusted score and weapon drops for kamikaze enemies. Cheers,Timothy.. Witch Thief is out!: G'day friends and all! Witch Thief is now released! This is just step on of the road map and we have more content coming down the line!Witch Thief has been the last year and a half of my life so it is very exciting to finally get it out to the people to play! After showing at PAX Aus and doing the convention circuit in Australia it has been excellently received and I'm really looking forward to seeing more people internationally playing the game!So jump on in friends! Give the game a go, leave a review and let me know what you think!. Content Patch: Introducing Dungeon Mode!: Witch Thief Content Patch. Witch Thief at PAX AUS: G'day Friends,It was great to catch up with so many of you over the weekend at PAX AUS,Got a heap of feedback and chatting with you all about Witch Thief and Cardboard Keep's other games. If you guys haven't seen them, check out Warden Melody of the Undergrowth:Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined. Third-person action-adventure inspired by genre classics of the N64-era.Puzzle Puppers:Stretch out cute dogs to their food bowls! Easy to learn, difficult to master with deceptively simple puzzles and mechanics. Attrition: Tactical Fronts:Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.Hope to see you all at future conventions too! Later this week I hope to have the content patch ready! it's really close, just putting on the finishing touches as well as a collection of quality of life improvements you have all asked for!. Witch Thief will be showing at GammaCon!: Con season must be in the air! If you're in Canberra and looking for a blast this weekend, come visit our booth at GammaCon! We'll be showcasing Witch Thief there alongside Cardboard Keep's other products!In addition we'll have Witch Thief TShirts for sale along side steam keys!So come on down if you can and say hi :D. Witch Thief: Road Map: G'day friends, on the road to release, I thought it would be a good idea to draw up a roadmap for Witch Thief and the future of it. This way you will know what to expect with the future of Witch Thief as well as look forward to some new content down the line :DIn less than a week we'll have Witch Thief release! for the whole world to playThe next month will be chockablocks full of fixes and improvements for players responding to the reception of Witch ThiefCome November, a brand new game mode will come out!Dungeon mode will make use of Witch Thief assets and the power of procedural content to create brand new levels for you to explore and combat through! In early 2019 we hope to release Witch Thief onto consoles!Let me know in the comments below what you are looking forward too! Or if you have any questions <3
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